//Setup himmelen flyet Plane plan; plane.normal = Vector3 (Planex, planeY, planeZ); plane.
d = høvlet; mSceneMgr-> setSkyPlane (sant, fly, materiale, skala, flislegging, drawFirst, bue, 1, 1, m_sGroupName);}
annullere DotSceneLoader :: processClipping (TiXmlElement * XMLNode) {//! todo Implementere dette
//Process attributter Fast fNear = getAttribReal (XMLNode, "nær", 0); Ekte fFar = getAttribReal (XMLNode, "langt", 1);}
annullere DotSceneLoader :: processLightRange (TiXmlElement * XMLNode, Lys * sørgelig forfatning) {//Process attributter ekte indre = getAttribReal (XMLNode, "indre"); Real ytre = getAttribReal (XMLNode, "ytre"); Ekte falloff = getAttribReal (XMLNode, "falloff", 1,0);
//Setup lyset utvalg pLight-> setSpotlightRange (Angle (indre), Angle (ytre), falloff);}
annullere DotSceneLoader :: processLightAttenuation